Elden Ring is a video game, and it's a big one. According to the NPD Group, which measures monthly game sales, it's the bestselling videogame of the year thus far, having sold over 12 million copies in the month it's been out, and it's already up there with the finest videogames of the year, if not recent memory.
Elden Ring is that good of a game that it will make you cancel your plans, ignore your responsibilities, and look up and find it's 3 a.m. good. It's good in the sense that you want to preach about it to nearly everyone, which sets it apart from its predecessors. It's the heir to titles such as the Dark Souls series, Bloodborne, and Sekiro, which are all renowned for their difficulties, and it's produced by the firm FromSoftware under the leadership of the creator, Hidetaka Miyazaki.
It’s dexterity, and their rich, often difficult-to-understand lore. They're popular for a reason, but they're not for everyone, figuring they're too grim and unpleasant for the more casual, button-mashing style of play.
When you feel like smashing your head against a wall trying to confront a difficult enemy, the universe is breathtaking and peculiar in its vastness, and it provides the player with what I consider the game's most important element: it gives you an apparently unlimited number of locations to go to and things to do.
Much of Elden Ring's setting was co-written by George R.R. Martin, the author of the famous series "Game of Thrones," and director Hidetaka Miyazaki. However, in regards to how they tell a story, they couldn't be more dissimilar. Martin is renowned for his painstakingly detailed narratives, whereas Miyazaki prefers to leave much to the imagination of the audience. In an interview published by the New Yorker, Miyazaki describes how he put certain constraints on Martin to ensure that FromSoftware's design remained central to Elden Ring's tale.
What’s the plot?
Even if you think you're listening to what goes on at Elden Ring, it's difficult to tell what's going on. It really doesn't go out there to explain its story, like a lot of FromSoftware titles, until you comb through items and listen to every character's chat. If you want to learn more, the game expects you to be curious, and if you aren't, you'll get nearly nothing.
Elden Ring's finest place to start for the plot and lore is its intro cutscene, just like Dark Souls before it. It tells the story of a pivotal moment in the history of the Lands Between and the consequences that followed. You can piece together how those personalities interact with your own hero, the lowly tarnished, often literally.
At least at first glance, Elden Ring is a videogame about an intangible God entrusting his transitory power to a group of scumbags in the hopes that one of them will be able to return everything to the way it was, only that the way it was does not appear to be all that fantastic.
If it's so difficult, why do people enjoy it?
The difficulty is perhaps the defining feature of FromSoftware games, although it isn't supposed to be annoying for the sake of being annoying; instead, it serves a narrative function and creates the game's rhythm. You're supposed to try over and over to overcome a difficulty; you're expected to study an enemy's particular cadences, timing, and battle strategies in order to acquire an inch of an advantage from the effort to attempt it.
Obviously, this isn't for everyone, and it shouldn't be. That's perfectly reasonable if it seems like the polar opposite of how you'd like to use your free time. But, as someone who is drawn to gentler games where there isn't always the threat of a resurrected skeletal warlock who could one-shot you from a mile away, we've found it considerably more accessible than expected, and irritation isn't even in the top five of our feelings most of the time playing.
Why is it so popular?
Elden Ring's fan base, we believe, generates a distinct kind of recommendation. Elden Ring isn't simply a terrific video game that's entertaining to play; it's a parasite that latches on to your identity. You don't simply play Elden Ring to escape the monotony of everyday life; you play it because it tells more about you as a person: you enjoy difficulties, you don't give up easily, you enjoy learning new abilities, and you are good at video games. To be clear, this is not a positive development. It's gatekeeping, but it's gatekeeping that's elicited a unique type of recommendation from its player base.
That cultish dedication has gone global on a scale never seen before, thanks to Elden Ring. The game received such positive reviews and was of such high quality that practically everybody in the core FromSoftware sect is yelling about it from the rooftops. This isn't simply another game from FromSoftware; it's the result of decades of confidence accumulated among a growing fan base that has made playing video games a key part of their identity.
Will individuals who have been exposed to the Elden Ring cult remain around for the subsequent games? Our instincts say "Yes." Partly because Elden Ring is much more approachable than past FromSoftware games in its own way, Because of the open-world format, the game's barriers are less frustrating. If you're stuck fighting a boss, simply leave and return stronger, leveled up, and with superior gear.
The Elden Ring is also designed to fit a variety of different playing styles. Construct a magic-focused setup and demolish adversaries from afar if your reflexes aren't meant for endless dodge-rolling. Elden Ring caters to a wide range of players, despite the internet discourse of difficulty and "get good" mentality.
Elden Ring has managed to become the world's most popular video game by sacrificing aspects that are almost imperceptible to its primary audience.
And that is, in the end, a really good thing! Risk management is a popular theme in practically all forms of costly produced entertainment, whether it's video games or movies. That frequently translates into endless superhero flicks and retreads of existing IP in the cinema. In terms of the mechanisms that keep them running, big-budget films have become nearly identical to one another. Crafting, leveling up, and combat trees are all available in this open-world game. Big-budget gaming has melted down into a monotonous, homogeneous mass, and button presses do the same things.
Well, that is all for this blog, hope you enjoyed it and understood why Elden ring is so popular!
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